
Fusion, Maya, Substance 3D Painter
Akali’s Kama
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Following my newfound experience in creating 3D assets, I thought it would be fun to challenge myself and create something from scratch with no guidance.
I find that the best inspiration is that which happens naturally. While playing a game (‘League of Legends’) with a friend, I saw what I wanted to recreate. A stylized kama, painted in vibrant blues and purples. Immediately, I got to work.
Next, I took the model into Maya for retopology. While working, I noticed that I improved my skills significantly compared to before. Although the model is quite complicated and curvy, I think I did a great job of keeping the polys low.
I do wish I was able to pack the UVs better. I found it especially difficult with the long flat side of the blade, which I wanted to remain as one UV for texturing purposes. I was able to stack the left and right UVs for both sides of the kama, meaning that each UV was approximately twice as big as it would’ve been.
A cutout of the in-game kama,
taken from modelviewer.lol